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How-To-Draw Comic Books



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How to Draw and Sell Comics
by Alan McKenzie

Includes step-by-steps and finished examples by legendary artists Chester Gould, Will Eisner, Steve Ditko, Winsor McCay, Robert Crumb, and Todd McFarlane

Discover how to create great comics and make a career out of doing so with this completely revised and updated classic. Packed with superb illustrations by other leading industry pros, How to Draw and Sell Comics takes readers step-by-step through the entire comics-creating process. Learn to develop dynamic characters, pace a story, lay out the page, add dialogue, grasp techniques for penciling, inking and coloring, apply their work to different genres, from strips to graphic novels. Also features essential info about going pro, setting up a magazine, budgeting, and copyright issues.

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807165
How to Draw and sell Comics
22.99
2

The Insider's Guide To Creating Comics And Graphic Novels (PB)
by Andy Schmidt

• Profiles and insights from John Romita, Jr., Neal Adams, Gene Ha, David Finch and John Byrne

Professional advice from top talents in the business, including writers Brian Michael Bendis, Geoff Johns and Tom DeFalco; inkers Klaus Janson, Karl Kesel and Mike Perkins; colorist Chris Sotomayor; and letterer Chris Eliopoulos

Expert instruction on every element of the creative process--writing, drawing, inking, coloring, page layout and scene design--and how they all work together
In this unprecedented, behind-the-scenes guide, former Marvel editor and current IDW senior editor Andy Schmidt and his superstar industry friends give you the inside track on creating engaging, professional-looking comic books. Written for upcoming creative stars and comic book enthusiasts, The Insider's Guide to Comics and Graphic Novels covers the entire creative process from beginning to end, from fine-tuning a script to the nuances of camera angles, costume design and lettering. You'll learn not only how to emulate a camera pan, hit `em with a splash page and shift into slow motion, but also WHEN and WHY to dip into that bag of graphic tricks for maximum impact.

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610226
The Insider's Guide To Creating Comics And Graphic Novels
19.99
2
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Master Digital Color: Styles Tools Techniques (PB)
by Brian and Kristy Miller

Within the pages of Master Digital Color you find the ultimate comic book art gallery to color along with detailed step-by-step tutorials, hands on challenges, advice from the experts. Includes 18 Tutorials featuring art from top creators and 12 Homework challenges. A complete support system to help you master a variety of color styles including:

• Animation intro by Don Bluth: Dragon's Lair
• Superhero intro by Shannon Eric Denton: Jimmy Neutron: Boy Genius
• Pin-Up intro by Brian Pulido: Lady Death
• Sci-Fi intro by Joe Corroney: Star Wars Insider
• Manga intro by Amy Reeder Hadley: Madame Xanadu
• Alternative intro by Rick Veitch: Army @ Love
• Interview w/ "the father of digital color" Steve Oliff: Akira, Spawn
Bonus DVD that features:

• Video tutorials
• Artwork for all tutorials & challenges
• Color guides, sample & reference art
• Photoshop Add-Ons: Brushes, swatches, actions, scripts, & more
• Click-A-Tone create Manga style grayscale comic artwork
• Hi-Fi's 1-2-3 Automation one-click color separations

Share colored images, participate in challenges & receive support via the HueDoo user forums. A community for aspiring creators and pros alike.

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617591
Master Digital Color: Styles Tools Techniques
25.00
2
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Incredible Comic Book Women with Tom Nguyen: The Kick-Ass Guide to Drawing Hot Babes! (PB)
by Tom Nguyen

Smokin' chicks at your fingertips! From sultry eyes and succulent lips to the killer bodies that go with them. Whether you want to capture the likenesses of girls you know or bring fantasy women to life on paper, this book tells you everything you need to create super-heroines, damsels in distress and other original female characters.

Step-by-step instruction for drawing eyes, mouths, hands, hairstyles, clothing, facial expressions, ethnic and age variations, and much more, Expert tips on working with models and photo references, drawing dynamic poses and pumping up the drama with cool lighting effects.

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082302394X
Incredible Comic Book Women with Tom Nguyen
22.99
2



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How to Draw Great-Looking Comic Book Women
by Christopher Hart

Curvaceous women, a top subject sought by comic book publishers, are the focus of this eye-popping instructional that shows aspiring cartoonists exactly how to master drawing a bevy of fabulous females. From basic anatomy, musculature, body positions, and action poses to facial expressions, hairstyles, and costumes, this truly invaluable and unique resource covers in great detail every aspect of depicting great-looking women for comic books.

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082302394X
How-To-Draw Great-Looking Comic Book Women
19.99
2



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How to Make Web Comics
by Scott Kurtz & Kristofer Straub

Finally, a book about how to make Web comics from some guys who actually know how to do it!
For years, young, creative men and women have dreamed about making a living from their comic strips. But until recently their only avenue of success was through a syndicate or publisher. Now, more and more cartoonists are doing it on their own and self-publishing their comic strips on the web. With the right amount of work, knowledge and luck, so can you!


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NOV072019
How to Make Web Comics
12.99
2



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The Complete Idiot's Guide to Creating a Graphic Novel, 2nd Edition (PB)
by Na Gertler and Seve Lieber

Graphic novel guidance from two experts in the field. New edition features a larger format with expanded illustrations. Here is a clear, beginning-to-end guide to creating a graphic novel-from developing a concept to getting it to readers. Heavily illustrated, this book explains the tools used, demonstrates techniques, and offers tricks of the trade. Writers and illustrators alike will find it the best overall introduction to the world of graphic novels. "Publishers Weekly reports graphic novel sales in the U.S. and Canada at $375 million in 2007, quintuple sales from 2001, while in 2008, United Press International reports "graphic novel business is booming."

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579426
The Complete Idiot's Guide to Creating a Graphic Novel
19.95
2



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The Complete Idiot's Guide to Drawing Superheroes and Villains Illustrated

For readers who want to learn how to create original superheroes and villains who share underlying traits with well-known characters of Marvel and DC Comics, this book helps aspiring artists gain inspiration for creating their own truly original characters.

Featuring more than 400 illustrations, no other book offers the level of detailed step-by-step instruction. Follows the four-color, step-by-step format in which color is used in each sequential step to clarify how the new strokes add to the work in progress. Unlike licensed books that teach readers how to draw only characters associated with Marvel or DC Comics, this book teaches readers how to create their own.

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IDIOTSVILL
The Complete Idiot's Guide to Drawing Superheroes and Villains Illustrated
19.95
2



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Simplified Anatomy for the Comic Book Artist
by Christopher Hart

In clear step-by-step illustrations and text, the author shows how to draw streamlined figures in poses; body types and muscles; the mechanics of facial expression; how to know which muscles to eliminate in a simplified drawing; grouping muscles; muscle contours versus bone contours; muscles in classic comic-book poses like flying and punching; and more. Now artists can stop struggling with the fine points of anatomy, and start creating modern looking heroes and heroines with practical help.

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MAR073962
Simplified Anatomy for the Comic Book Artist
19.95
2



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Will Eisner's Expressive Anatomy for Comics (SC)
by Will Eisner

From his earliest comics, including the celebrated comic The Spirit, to his pioneering graphic novels, Will Eisner understood that the proper use of anatomy is crucial to effective storytelling. Designed and outlined by Will Eisner before his death in 2005, this posthumous masterwork, the third and final book in the Will Eisner Instructional Series, finally reveals the secrets of Eisner's own techniques and theories of movement, body mechanics, facial expressions, and posture: the key components of graphic storytelling.

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DESCRIPTION
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MAY084353
Will Eisner's Expressive Anatomy for Comics
22.95
2



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Will Eisner's Comics & Sequential Art (SC)
Revised Ed
by Will Eisner

In Comics and Sequential Art, Will Eisner reveals the basic building blocks and principles of comics, including imagery, the frame, and the application of time, space, and visual forms. With examples from Eisner's own catalog and such masters as H. Foster, R. Crumb, Art Spiegelman, Milton Caniff, Al Capp, and George Herriman, this book distills the art of graphic storytelling into principles that every comic artist, writer, and filmmaker should know
.

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MAY084354
Will Eisner's Comics & Sequential Art
22.95
2



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Will Eisner's Graphic Storytelling and Visual Narrative (PB)
by Will Eisner

In Comics and Sequential Art, Will Eisner reveals the basic building blocks and principles of comics, including imagery, the frame, and the application of time, space, and visual forms. With examples from Eisner's own catalog and such masters as H. Foster, R. Crumb, Art Spiegelman, Milton Caniff, Al Capp, and George Herriman, this book distills the art of graphic storytelling into principles that every comic artist, writer, and filmmaker should know.


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DESCRIPTION
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MAY084355
Will Eisner's Graphic Storytelling and Visual Narrative
22.95
2



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Drawing Crime Noir For Comics & Graphic Novels
by Christopher Hart

Windswept streets, dark shadowy figures, reckless women, gleaming pistols, men without conscience, boulevards of fear...they’re all here in Drawing Crime Noir. Extensive instruction, including a complete tutorial on how to turn an ordinary comic-book scene into a crime noir scene, shows how to create the moody world of noir, from using shadows to create intense moods and suspense, to drawing the swirling capes and cloaked faces of tormented superheroes; the trench coats and dark glasses of nihilistic antiheroes; the dark suits of mobbed-up politicians on the take and the hit men who keep order; and the form-fitting dresses and snakeskin shoes of the sexy women who would kill a man as soon as kiss him.

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CRIMENOIR
Drawing Crime Noir For Comics & Graphic Novels
19.95
2



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How to Draw Noir Comics: The Art and Technique of Visual Storytelling
by Shawn Martinbrough

From layout, thumbnails, and creating mood, to staging action and working with actual scripts, Shawn Martinbrough walks you around the mean streets of visual storytelling packed with shadowy high-contrast images, stark camera angles, and chiaroscuro lighting - everything you need to create a somber, moody tone and a conflicted, angry antihero. Also included is an original 14-page story, written and illustrated by Martinbrough.


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DESCRIPTION
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AUG074278
How to Draw Noir Comics: The Art and Technique of Visual Storytelling
19.95
2



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Creature Features: Draw Amazing Monsters & Aliens
by Randy Martinez

Creature Features shows you how to draw all things creepy, slimy and fantastical. More than 40 step-by-step demos take you from start to finish as you master techniques for drawing dragons, zombies, vampires, aliens, demons, werewolves and more!

Author Randy Martinez takes a no-fear approach to drawing. As an officially licensed artist for Lucasfilm, Ltd., he's mastered the art of drawing full-color images of some of your most favorite creatures from popular comics and films. Soon you'll be drawing like a pro right down to the last detail - from evil eyes and terrifying teeth to pointy nails and sharp scales. With Creature Features, being freaky has never been more fun.

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DESCRIPTION
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611438
Creature Features: Draw Amazing Monsters & Aliens
22.99
2



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Manhwa Mania: How to Draw Korean Comics
by Christopher Hart

From extreme fighting-machine heroes and giant beasts, to sexy women, anti-heroes, and evil warlords, this tutorial helps artists master the differences between manga characters and those featured in the latest craze in Asian comics - manhwa!


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DESCRIPTION
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JUL043555
Manhwa Mania: How to Draw Korean Comics
19.95
2



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How-To-Draw Dynamic Comic Books (PB)
by Rich Buckler

After more than thirty-five years in comic books, Buckler reveals the secrets of drawing the heroic figure, the language of storytelling, narrative technique, building a better page, and much more, in focused chapters that build the reader's skills step by step
.

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MAY073789
How-To-Draw Dynamic Comic Books
19.95
2

Wizard How To Draw: Advanced Techniques (TPB)
Cover by Terry Dodson

By tremendous popular demand, Wizard Entertainment proudly presents the newest edition of the BEST OF BASIC TRAINING! This special 120-page book is the third in this series and focuses more on the basics of drawing, along with more specific lessons on storytelling and more. Read more of the best and most instructional “HOW TO DRAW” lessons from Wizard: The Comics Magazine’s 15-year history, along with a brand new set of unpublished lessons from some of the biggest names in comic art.

LEARN FROM THE GREATEST ARTISTS IN COMICS!
• Kubert, Wieringo, Breyfogle, Dodson, Calafiore, Raney, Hanna, Risso, Horn, Jimenez, Bendis, Perez, Simonson, Hester, Hitch and many more. OVER 25 ART LESSONS ON ADVANCED TECHNIQUES & CRAFTING YOUR COMICS!
• Advanced techniques of Covers, Inking, Mood, Coloring, Digital Painting, How to Letter, Creating the Best Portfolio, Breaking In, Business Fundamentals and much more! Artist’s Survival Guide (pitfalls and pro tips from artists in the biz; an insider’s look at how to succeed in comics)

• Breathtaking design sketches from Jim Lee, Mike Wieringo, Gene Ha and more!

DESIGNED FOR BOTH THE ASPIRING ARTIST AND INTERESTED FAN!
• This book will work with the greatest artists, who have been creating your favorite comic books for Marvel, DC and Image Comics. See how they illustrate the techniques used in comic artwork and be enlightened by hundreds of years of artistic expertise as we present all-new material created especially for this new volume. Artist Terry Dodson (Spider-Man) created an all-new exclusive cover to this brilliant new collection. FC, 120 pages, TPB, Cover by Terry Dodson
CAT #
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BUY NOW
JUN062755
Wizard How To Draw:
Advanced Techniques
19.99
1
Order

Wizard How To Draw:
Character Creation Deluxe (TPB)
Cover by Terry Dodson

By tremendous popular demand, Wizard Entertainment proudly presents the newest edition of BEST OF BASIC TRAINING! This special 120-page book is the second in this series and focuses more on the basics of drawing, along with more specific lessons on character creation and more. Read more of the best and most instructional “HOW TO DRAW” lessons from Wizard: The Comics Magazine’s 15-year history, along with a brand new set of unpublished lessons from some of the biggest names in comic art.
LEARN FROM THE GREATEST ARTISTS IN COMICS!
• Jim Lee, Joe Kubert, Pat Lee, Matt Haley, Ethan Van Sciver, Jim Calafiore, Mike Wieringo, Bart Sears, Phil Jimenez, Greg Land, Sean Chen, Doug Mahnke, Art Adams, Scott Kolins, Don Kramer, Adrian Alphona, Scott McDaniel, Gene Ha, Frazer Irving, Todd Nauck and many more.

OVER 30 ART LESSONS ON BASICS & CHARACTER CREATION
• Creating Characters, Body Language, Movement and Motion, Making Characters, Dynamic Foreshadowing, Action Scenes, Flight, Energy Effects, Creating a Costume, Monsters, Animals, and much more!

• Breathtaking design sketches from Jim Lee, Mike Wieringo, Gene Ha and more!

DESIGNED FOR BOTH THE ASPIRING ARTIST AND INTERESTED FAN!
• This book will work with the greatest artists, who have been creating your favorite comic books for Marvel, DC, and Image Comics. See how they illustrate the techniques used in comic artwork and be enlightened by hundreds of years of artistic expertise as we present all-new material created especially for this new volume. Artist Terry Dodson (Spider-Man) created an all-new exclusive cover to this brilliant new collection. FC, 120 pages, TPB, Cover by Terry Dodson.
CAT #
DESCRIPTION
PRICE
WT.
BUY NOW
JAN062773
Wizard How To Draw:
Character Creation Deluxe
NOT AVAILABLE
JAN062773
NOT AVAILABLE
JAN062773
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*How to Self Publish Comics* Not Just Create Them #1 [of 4]
by Josh Blaylock

A lot of articles are written on the creative process of comics, but not nearly as many on the other side of the business: publishing. After ten years of self-publishing, Josh Blaylock has gone from back room small press exhibitor to the head of a top ten comic book company. He now shares his knowledge of the industry with anyone who has ever pondered doing the same. This six issue, mostly prose series is informative, entertaining, and a bit autobiographical. Blaylock isolates the six most important aspects of the process, starting with "Building Your Infrastructure."

Color: B&W; Pages: 32; Format: Standard Comic

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PRICE
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DEC052950
*How to Self Publish Comics*
Not Just Create Them #1
4.95
0.50



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*How to Self Publish Comics* Not Just Create Them #2 [of 4]
by Josh Blaylock

"Building Your Creative Team" is the focus of the second installment of Josh Blaylock’s information packed Self Publishing guide. If anything that Blaylock’s past ten years of publishing has taught him, there’s more to making a comic book than just finding people to write and draw it. You need to think about everyone’s goals and expectations, and spell them out in writing before you move forward. A must have for anyone interested in publishing, no matter how modest or lofty their goals may be.

Color: B&W; Pages: 32; Format: Standard Comic

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JAN062997
*How to Self Publish Comics*
Not Just Create Them #2
4.95
0.50



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*How to Self Publish Comics* Not Just Create Them #3 [of 4]
by Josh Blaylock

"Printing and Marketing" is the focus of the third installment in Josh Blaylock’s prose guide to self-publishing comics and manga. You can have the best comic in the entire world, but if you don’t know how to promote it, you’re in trouble. Today offers more opportunities than ever to get the "word out" about your product, and this chapter will help you take advantage of those things. It’s a decade of publishing experience consolidated into one easy to read series, straight from the president of DDP!

Color: B&W; Pages: 32; Format: Standard Comic

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DESCRIPTION
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AUG063249
*How to Self Publish Comics*
Not Just Create Them #3
4.95
1



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*How to Self Publish Comics* Not Just Create Them #4 [of 4]
by Josh Blaylock

Have you finally done it? Self-Published your own comic book? Well, it doesn't stop there! The final issue of Devil's Due President Josh Blaylock's "how to" series concludes with "Hit the Pavement," explaining what is necessary to keep the momentum going for promoting your comic or manga series.

Color: B&W; Pages: 32; Format: Standard Comic

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PRICE
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AUG063250
*How to Self Publish Comics*
Not Just Create Them #4
4.95
1



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*How to Self Publish Comics* Not Just Create Them (TPB)
by Josh Blaylock

After ten years of self-publishing, Josh Blaylock has gone from back room small press exhibitor to the head of a top ten comic book company.  He now shares his knowledge of the industry with anyone who has ever pondered doing the same. This mostly prose series is informative, entertaining, and a bit autobiographical.

Format: Trade Paperback, 144, B&W

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DESCRIPTION
PRICE
WT.
JUN063058
*How to Self Publish Comics*
Not Just Create Them - TPB
14.95
1



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How-to-Create Fantasy & Adventure Comics
by Tom Alvarez

his title provides step-by-step instructions on producing comic art - from drawing characters and backgrounds to writing stories, lettering and inking. Other information includes the business end of comics (industry lingo and pointers for submitting work for syndication) and tips from cartoonists.

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DESCRIPTION
PRICE
WT.
1581802447
How-toCreate Fantasy
& Adventure Comics
15.00
2



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Comics Crash Course
by Vincent Giarrano

Author and expert comic artist, Vincent Giarrano, has worked on some of the world's most popular comic books including Superman, Batman, Peter Parker and Action Comics. Now Giarrano crams more than fifteen years of experience into this fully illustrated guide. Inside Comics Crash Course, you'll find: With Comics Crash Course, you'll quickly learn the most sought after trade secrets and master the skills you need to become a comic artist on the cutting edge.

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DESCRIPTION
PRICE
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1581805330
Comics Crash Course
15.00
2



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Draw Comics Like a Pro
by Al Bigley

Draw Comics Like a Pro takes artists back to the basic principles of good drawing, teaching with clear, detailed step-by-steps how to draw figures in powerful poses; how to use close-ups, composition, and backgrounds for optimal storytelling effect; textures; how to use shadows and frames, typography and shadow effects; how to fix problem drawings; and much more. Crammed with insider tips and secrets, this book is a reference for comic-book creators at all levels. Detailed step-by-steps drawn by a master with more than two decades of experience.

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DCLAPRO
Draw Comics Like a Pro
19.95
2



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Draw Comics
by Dick Giordano

When it comes to drawing comics in classic American style, Dick Giordano is a superhero. He shares his talents with fans—and budding artists—in this quintessential guide.

Draw Comics With Dick Giordano gives readers a powerful combination: A hot drawing style taught by an even hotter author.

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DESCRIPTION
PRICE
WT.
1581806272
Draw Comics
15.00
2



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Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels
by Scott McCloud

In Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand-in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way.

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0060780940
Making Comics
22.95
2



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Drawing Cartoons: A Complete Guide (SC)
by John Byrne, Alex Hughes & Janet Nunn

Featuring step-by-step examples and demonstrations, including over 400 cartoons and caricatures, Drawing Cartoons covers the essential aspects of rendering all types of cartoons, from advice on tools and equipment and portraying expressions, to writing scripts and creating storyboards.

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DESCRIPTION
PRICE
WT.
MAY074010
Drawing Cartoons: A Complete Guide
16.95
2



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Zap!: How to Draw Fantastic Sci-Fi Comic (PB)
by Bryan Baugh

Now artists everywhere can learn to create their own sci-fi realities and to draw space heroes and heroines, intergalactic villains, robots, spaceships, blasting rockets, slimy aliens, and much more. A history of science-fiction comics is followed by an overview of the genre illustrated by the masters, including Alex Raymond (creator of Flash Gordon), Wally Wood (who shaped the look of 1950s sci-fi), and Basil Wolverton (whose bizarre art launched a thousand mid-century sci-fi stories). Perfect for artists, fans, even writers.

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DESCRIPTION
PRICE
WT.
0823059782
Zap! How-to-Draw Fantastic Sci-Fi
19.95
2

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