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Wizard How To Draw: Advanced Techniques (TPB)
Cover by Terry Dodson
By tremendous popular demand, Wizard Entertainment proudly presents the newest edition of the BEST OF BASIC TRAINING! This special 120-page book is the third in this series and focuses more on the basics of drawing, along with more specific lessons on storytelling and more. Read more of the best and most instructional HOW TO DRAW lessons from Wizard: The Comics Magazines 15-year history, along with a brand new set of unpublished lessons from some of the biggest names in comic art.
LEARN FROM THE GREATEST ARTISTS IN COMICS!
Kubert, Wieringo, Breyfogle, Dodson, Calafiore, Raney, Hanna, Risso, Horn, Jimenez, Bendis, Perez, Simonson, Hester, Hitch and many more. OVER 25 ART LESSONS ON ADVANCED TECHNIQUES & CRAFTING YOUR COMICS!
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Advanced techniques of Covers, Inking, Mood, Coloring, Digital Painting, How to Letter, Creating the Best Portfolio, Breaking In, Business Fundamentals and much more! Artists Survival Guide (pitfalls and pro tips from artists in the biz; an insiders look at how to succeed in comics)
Breathtaking design sketches from Jim Lee, Mike Wieringo, Gene Ha and more!
DESIGNED FOR BOTH THE ASPIRING ARTIST AND INTERESTED FAN!
This book will work with the greatest artists, who have been creating your favorite comic books for Marvel, DC and Image Comics. See how they illustrate the techniques used in comic artwork and be enlightened by hundreds of years of artistic expertise as we present all-new material created especially for this new volume. Artist Terry Dodson (Spider-Man) created an all-new exclusive cover to this brilliant new collection. FC, 120 pages, TPB, Cover by Terry Dodson
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JUN062755
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Wizard How To Draw:
Advanced Techniques
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19.99
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1
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Wizard How To Draw:
Character Creation Deluxe (TPB)
Cover by Terry Dodson
By tremendous popular demand, Wizard Entertainment proudly presents the newest edition of BEST OF BASIC TRAINING! This special 120-page book is the second in this series and focuses more on the basics of drawing, along with more specific lessons on character creation and more. Read more of the best and most instructional HOW TO DRAW lessons from Wizard: The Comics Magazines 15-year history, along with a brand new set of unpublished lessons from some of the biggest names in comic art.
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LEARN FROM THE GREATEST ARTISTS IN COMICS!
Jim Lee, Joe Kubert, Pat Lee, Matt Haley, Ethan Van Sciver, Jim Calafiore, Mike Wieringo, Bart Sears, Phil Jimenez, Greg Land, Sean Chen, Doug Mahnke, Art Adams, Scott Kolins, Don Kramer, Adrian Alphona, Scott McDaniel, Gene Ha, Frazer Irving, Todd Nauck and many more.
OVER 30 ART LESSONS ON BASICS & CHARACTER CREATION
Creating Characters, Body Language, Movement and Motion, Making Characters, Dynamic Foreshadowing, Action Scenes, Flight, Energy Effects, Creating a Costume, Monsters, Animals, and much more!
Breathtaking design sketches from Jim Lee, Mike Wieringo, Gene Ha and more!
DESIGNED FOR BOTH THE ASPIRING ARTIST AND INTERESTED FAN!
This book will work with the greatest artists, who have been creating your favorite comic books for Marvel, DC, and Image Comics. See how they illustrate the techniques used in comic artwork and be enlightened by hundreds of years of artistic expertise as we present all-new material created especially for this new volume. Artist Terry Dodson (Spider-Man) created an all-new exclusive cover to this brilliant new collection. FC, 120 pages, TPB, Cover by Terry Dodson.
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JAN062773
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Wizard How To Draw:
Character Creation Deluxe
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19.99
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2
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How to Make Web Comics
by Scott Kurtz & Kristofer Straub
Finally, a book about how to make Web comics from some guys who actually know how to do it!
For years, young, creative men and women have dreamed about making a living from their comic strips. But until recently their only avenue of success was through a syndicate or publisher. Now, more and more cartoonists are doing it on their own and self-publishing their comic strips on the web. With the right amount of work, knowledge and luck, so can you!
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NOV072019
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How to Make Web Comics
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12.99
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2
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Anime Mania: How to Draw Characters for Japanese Animation
by Christopher Hart
In Anime Mania, famous cartoonist, teacher, and best-selling author Christopher Hart demonstrates how any comic book artist can become expert in this wonderful style of animation. Step by step, he details how to draw the coolest anime characters from the widest selection of popular styles: high-tech cyberpunks who live in the world of the future; teen characterswith troubled relationships at school, home, and on the street; and mighty monsters, fantasy warriors, and giant robots. Aspiring animators will also find chapters on anime’s spectacular special effects, the role of storyboarding in anime, sketching and the art of character design, and a mini-crash course in perspective. The book concludes with interviews with Scott Frazier, an American anime director working in Japan, and Mahiro Meada, a renowned Japanese animation director.
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ANIMEMANIA
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Anime Mania: How to Draw Characters for Japanese Animation
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19.95
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2
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The Complete Idiot's Guide to Drawing Superheroes and Villains Illustrated
Don’t just copycreate!
For readers who want to learn how to create original superheroes and villains who share underlying traits with well-known characters of Marvel and DC Comics, this book helps aspiring artists gain inspiration for creating their own truly original characters.
•Featuring more than 400 illustrations, no other book offers the level of detailed step-by-step instruction
•Follows the four-color, step-by-step format in which color is used in each sequential step to clarify how the new strokes add to the work in progress
•Unlike licensed books that teach readers how to draw only characters associated with Marvel or DC Comics, this book teaches readers how to create their own.
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IDIOTSVILL
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The Complete Idiot's Guide to Drawing Superheroes and Villains Illustrated
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19.95
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2
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Simplified Anatomy for the Comic Book Artist
by Christopher Hart
In clear step-by-step illustrations and text, the author shows how to draw streamlined figures in poses; body types and muscles; the mechanics of facial expression; how to know which muscles to eliminate in a simplified drawing; grouping muscles; muscle contours versus bone contours; muscles in classic comic-book poses like flying and punching; and more. Now artists can stop struggling with the fine points of anatomy, and start creating modern looking heroes and heroines with practical help.
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MAR073962
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Simplified Anatomy for the Comic Book Artist
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19.95
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2
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Will Eisner's Expressive Anatomy for Comics (SC)
by Will Eisner
From his earliest comics, including the celebrated comic The Spirit, to his pioneering graphic novels, Will Eisner understood that the proper use of anatomy is crucial to effective storytelling. Designed and outlined by Will Eisner before his death in 2005, this posthumous masterwork, the third and final book in the Will Eisner Instructional Series, finally reveals the secrets of Eisner's own techniques and theories of movement, body mechanics, facial expressions, and posture: the key components of graphic storytelling.
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MAY084353
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Will Eisner's Expressive Anatomy for Comics
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22.95
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2
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Will Eisner's Comics & Sequential Art (SC)
Revised Ed
by Will Eisner
In Comics and Sequential Art, Will Eisner reveals the basic building blocks and principles of comics, including imagery, the frame, and the application of time, space, and visual forms. With examples from Eisner's own catalog and such masters as H. Foster, R. Crumb, Art Spiegelman, Milton Caniff, Al Capp, and George Herriman, this book distills the art of graphic storytelling into principles that every comic artist, writer, and filmmaker should know.
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MAY084354
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Will Eisner's Comics & Sequential Art
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22.95
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2
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Will Eisner's Graphic Storytelling and Visual Narrative (PB)
by Will Eisnerr
In Comics and Sequential Art, Will Eisner reveals the basic building blocks and principles of comics, including imagery, the frame, and the application of time, space, and visual forms. With examples from Eisner's own catalog and such masters as H. Foster, R. Crumb, Art Spiegelman, Milton Caniff, Al Capp, and George Herriman, this book distills the art of graphic storytelling into principles that every comic artist, writer, and filmmaker should know.
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WT.
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MAY084355
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Will Eisner's Graphic Storytelling and Visual Narrative
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22.95
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2
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Manhwa Mania: How to Draw Korean Comics
by Christopher Hart
From extreme fighting-machine heroes and giant beasts, to sexy women, anti-heroes, and evil warlords, this tutorial helps artists master the differences between manga characters and those featured in the latest craze in Asian comics - manhwa!
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WT.
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JUL043555
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Manhwa Mania: How to Draw Korean Comics
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19.95
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2
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Drawing Crime Noir For Comics & Graphic Novels
by Christopher Hart
Aspiring artists, lonely, desperatethis is your chance to grab the gold ring of the hottest style around: noir. Windswept streets, dark shadowy figures, reckless women, gleaming pistols, men without conscience, boulevards of fear...they’re all here in Drawing Crime Noir. Extensive instruction, including a complete tutorial on how to turn an ordinary comic-book scene into a crime noir scene, shows how to create the moody world of noir, from using shadows to create intense moods and suspense, to drawing the swirling capes and cloaked faces of tormented superheroes; the trench coats and dark glasses of nihilistic antiheroes; the dark suits of mobbed-up politicians on the take and the hit men who keep order; and the form-fitting dresses and snakeskin shoes of the sexy women who would kill a man as soon as kiss him.
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CRIMENOIR
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Drawing Crime Noir For Comics & Graphic Novels
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19.95
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2
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How to Draw Noir Comics: The Art and Technique of Visual Storytelling
by Shawn Martinbrough
From layout, thumbnails, and creating mood, to staging action and working with actual scripts, Shawn Martinbrough walks you around the mean streets of visual storytelling packed with shadowy high-contrast images, stark camera angles, and chiaroscuro lighting - everything you need to create a somber, moody tone and a conflicted, angry antihero. Also included is an original 14-page story, written and illustrated by Martinbrough.
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AUG074278
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How to Draw Noir Comics: The Art and Technique of Visual Storytelling
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19.95
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2
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How-To-Draw Fantastic Fantasy ADV Comics: SWORDS & SORCERY (PB)
by Bryan Baugh
In Swords & Sorcery, author Bryan Baugh shows artists exactly how to create bold fantasy realms populated with fantasy characters both heroic (knights in armor, barbarians, wizards, warrior maidens, kings, princesses) and evil (sorcerers, orcs, trolls, black knights). From the underlying anatomy of a warrior to the underlying mythology of today's stories, Swords & Sorcery has everything the artist needs to create a rich fantasy world.Draw Comics Like a Pro Techniques for Creating Dynamic Characters, Scenes, and Stories.
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AUG074282
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How-To-Draw Fantastic Fantasy ADV Comics: SWORDS & SORCERY (PB)
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19.95
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2
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How-To-Draw Dynamic Comic Books (PB)
by Rich Buckler
After more than thirty-five years in comic books, Buckler reveals the secrets of drawing the heroic figure, the language of storytelling, narrative technique, building a better page, and much more, in focused chapters that build the reader's skills step by step.
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MAY073789
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How-To-Draw Dynamic Comic Books
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19.95
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2
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*How to Self Publish Comics* Not Just Create Them #1 [of 4]
by Josh Blaylock
A lot of articles are written on the creative process of comics, but not nearly as many on the other side of the business: publishing. After ten years of self-publishing, Josh Blaylock has gone from back room small press exhibitor to the head of a top ten comic book company. He now shares his knowledge of the industry with anyone who has ever pondered doing the same. This six issue, mostly prose series is informative, entertaining, and a bit autobiographical. Blaylock isolates the six most important aspects of the process, starting with "Building Your Infrastructure."
Color: B&W; Pages: 32; Format: Standard Comic
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DEC052950
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*How to Self Publish Comics*
Not Just Create Them #1
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4.95
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.50
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*How to Self Publish Comics* Not Just Create Them #2 [of 4]
by Josh Blaylock
"Building Your Creative Team" is the focus of the second installment of Josh Blaylock’s information packed Self Publishing guide. If anything that Blaylock’s past ten years of publishing has taught him, there’s more to making a comic book than just finding people to write and draw it. You need to think about everyone’s goals and expectations, and spell them out in writing before you move forward. A must have for anyone interested in publishing, no matter how modest or lofty their goals may be.
Color: B&W; Pages: 32; Format: Standard Comic
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JAN062997
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*How to Self Publish Comics*
Not Just Create Them #2
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4.95
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.50
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*How to Self Publish Comics* Not Just Create Them #3 [of 4]
by Josh Blaylock
"Printing and Marketing" is the focus of the third installment in Josh Blaylock’s prose guide to self-publishing comics and manga. You can have the best comic in the entire world, but if you don’t know how to promote it, you’re in trouble. Today offers more opportunities than ever to get the "word out" about your product, and this chapter will help you take advantage of those things. It’s a decade of publishing experience consolidated into one easy to read series, straight from the president of DDP!
Color: B&W; Pages: 32; Format: Standard Comic
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AUG063249
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*How to Self Publish Comics*
Not Just Create Them #3
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4.95
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*How to Self Publish Comics* Not Just Create Them #4 [of 4]
by Josh Blaylock
Have you finally done it? Self-Published your own comic book? Well, it doesn't stop there! The final issue of Devil's Due President Josh Blaylock's "how to" series concludes with "Hit the Pavement," explaining what is necessary to keep the momentum going for promoting your comic or manga series.
Color: B&W; Pages: 32; Format: Standard Comic
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AUG063250
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*How to Self Publish Comics*
Not Just Create Them #4
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4.95
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*How to Self Publish Comics* Not Just Create Them (TPB)
by Josh Blaylock
After ten years of self-publishing, Josh Blaylock has gone from back room small press exhibitor to the head of a top ten comic book company. He now shares his knowledge of the industry with anyone who has ever pondered doing the same. This mostly prose series is informative, entertaining, and a bit autobiographical.
Format: Trade Paperback, 144, B&W
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JUN063058
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*How to Self Publish Comics*
Not Just Create Them - TPB
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14.95
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1
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How to Draw Great-Looking Comic Book Women
by Christopher Hart
Curvaceous women, a top subject sought by comic book publishers, are the focus of this eye-popping instructional that shows aspiring cartoonists exactly how to master drawing a bevy of fabulous females. From basic anatomy, musculature, body positions, and action poses to facial expressions, hairstyles, and costumes, this truly invaluable and unique resource covers in great detail every aspect of depicting great-looking women for comic books.
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082302394X
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How-To-Draw Great-Looking Comic Book Women
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19.99
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How-to-Create Fantasy & Adventure Comics
by Tom Alvarez
his title provides step-by-step instructions on producing comic art - from drawing characters and backgrounds to writing stories, lettering and inking. Other information includes the business end of comics (industry lingo and pointers for submitting work for syndication) and tips from cartoonists.
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1581802447
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How-toCreate Fantasy
& Adventure Comics
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15.00
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2
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Comics Crash Course
by Vincent Giarrano
Author and expert comic artist, Vincent Giarrano, has worked on some of the world's most popular comic books including Superman, Batman, Peter Parker and Action Comics. Now Giarrano crams more than fifteen years of experience into this fully illustrated guide. Inside Comics Crash Course, you'll find: With Comics Crash Course, you'll quickly learn the most sought after trade secrets and master the skills you need to become a comic artist on the cutting edge.
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1581805330
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Comics Crash Course
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15.00
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2
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Draw Comics Like a Pro
by Al Bigley
Draw Comics Like a Pro takes artists back to the basic principles of good drawing, teaching with clear, detailed step-by-steps how to draw figures in powerful poses; how to use close-ups, composition, and backgrounds for optimal storytelling effect; textures; how to use shadows and frames, typography and shadow effects; how to fix problem drawings; and much more. Crammed with insider tips and secrets, this book is a reference for comic-book creators at all levels. Detailed step-by-steps drawn by a master with more than two decades of experience.
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DCLAPRO
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Draw Comics Like a Pro
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19.95
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2
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Draw Comics
by Dick Giordano
When it comes to drawing comics in classic American style, Dick Giordano is a superhero. He shares his talents with fansand budding artistsin this quintessential guide.
Draw Comics With Dick Giordano gives readers a powerful combination: A hot drawing style taught by an even hotter author.
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WT.
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1581806272
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Draw Comics
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15.00
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2
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Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels
by Scott McCloud
In Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand-in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way.
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0060780940
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Making Comics
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22.95
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2
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Drawing Cartoons: A Complete Guide (SC)
by John Byrne, Alex Hughes & Janet Nunn
Featuring step-by-step examples and demonstrations, including over 400 cartoons and caricatures, Drawing Cartoons covers the essential aspects of rendering all types of cartoons, from advice on tools and equipment and portraying expressions, to writing scripts and creating storyboards.
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MAY074010
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Drawing Cartoons: A Complete Guide
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16.95
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2
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Fantasy! Cartooning (Book & Kit)
by Ben Caldwell
Fantasy! Cartooning is ideal for all kids and adults who love the Lord of the Rings movies, anticipate the Christmas 2005 release of The Chronicles of Narnia film, or have ever read a Harry Potter book. As before, Ben does not merely teach readers how to draw a line here or a circle there; he provides much, much more. Artists will find true insider tips on how to create mind-blowing scenes, awe-inspiring monsters, bigger-than-life heroes, and really incredible, magical landscapes. And because Ben Caldwell knows the fantasy genre inside out, he explains all the complex stories and legends behind each image, too.
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1402716125
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Fantasy! Cartooning
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14.95
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2
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Zap!: How to Draw Fantastic Sci-Fi Comic (PB)
by Bryan Baugh
Now artists everywhere can learn to create their own sci-fi realities and to draw space heroes and heroines, intergalactic villains, robots, spaceships, blasting rockets, slimy aliens, and much more. A history of science-fiction comics is followed by an overview of the genre illustrated by the masters, including Alex Raymond (creator of Flash Gordon), Wally Wood (who shaped the look of 1950s sci-fi), and Basil Wolverton (whose bizarre art launched a thousand mid-century sci-fi stories). Perfect for artists, fans, even writers.
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0823059782
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Zap! How-to-Draw Fantastic Sci-Fi
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19.95
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2
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Draw Fantasy Figures (SC)
by Gary Spencer Millidge & James McKay
Starting with basic drawing techniques, readers follow a series of step-by-step projects to create wizards, warriors, sorceresses, dwarves, elves, goblins, and other astonishing figures that virtually leap off the page!
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WT.
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AUG074265
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Draw Fantasy Figures
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14.95
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2
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